Clerics of Eldath inhabit the central woods despite isolated pockets of monstrous spiders, giant snakes, beholders, and lycanthropes. Snakewood: This place’s name comes from the black and green snakes that live here. The peaks are home to Iryklathagra “Sharpfangs,” a blue wyrm that awakens about once a century, and the Twin Towers of the Eternal Eclipse, two foritifications dedicated to the church of Cyric. The Small Teeth: This range of mountains was considered a nuisance because of the number of evil humanoids and giants living here, but now it is the backbone of the Sythillisian Empire, an area of conquered Amnian territory ruled by two ogre mages.
The tribal leaders have established a tenuous contact with the rulers of Tethyr that may ease their paranoia. Only a tribe of elves remains, and its members prefer to stay in small, hard-to-find camps rather than in larger settlements. Shilmista: The elven king of this era, also known as the Forest of Shadows, has declared that no more trees or elves of his realm shall die, and slays any who violate his order. Rumors speak of an aquatic monster in the lake, but dismiss them as sightings of Balagos the Flying Flame, a red great wyrm legendary for his gigantic size, temper, and recklessly hurled spells. Hot mineral springs flow in the western shallows, making it a popular vacation spot and health resort for the wealthy. Lake Esmel: This dark blue lake plummets to unknown depths in the central, southern, and eastern portions. A pair of steep crags known as the Fangs guards the Trade Way leading to the Sword Coast lands.
Despite being home to white dragons and remorhazes, they are mined for iron, precious metal, and even some gems. The Cloud Peaks: These mountains mark the northern border of Amn. Four broad, slow rivers wind across its lowlands, laden with trade goods. Every aspect of trade or craft is covered by a guild.Īmn is a great plain between two parallel mountain ranges. The gold that once afforded Amnians with power had little impact on the invading army and most of those who attempted to wield their wealth as a means to sway the invading horde fell on deaf ears and resulted in a quick death.Īmn’s economy is still supported by strong guilds, controlled by powerful merchant families who have a great deal of wealth and political clout. The people of Amn, while still valuing wealth above all other things, have made some reservations due to the invasion out of the Small Teeth.
Now Amn struggles to maintain even a semblance of a country whilst making an attempt at maintaining its trade routes and dominance in Maztica.
The government’s disregard for the humanoids in its southern mountains has come back to haunt the country two ogre warlord leaders forged an army and decimated much of Eastern Amn, including its previous Capital, Athkatla. However the once feared Cowled Wizards have since been quieted in recent years.Īmn maintained a large colony on the distant tropical continent of Maztica and had profited greatly from its trade. Since that time, those same council members have done their best to consolidate power and ensure that society continues to operate with respect to their rule of law. The Shadow Thieves have their hand in everything, and the rulers were an anonymous group known only as the Council of Six before The Longest Year. Exports: Ale, armor, beer, caravan items (wagons, wheels), gems, gold, grain, horses, iron, jewelry, weaponsĪmn is a nation of merchants, a place where caravans start and end and ships leave for exotic ports and return laden with gold and strange items.Imports: Exotic foods (from Maztica), magic items, mercenaries, pearls, siege weaponry.Religions: Bane, Chauntea, Cyric, Selune, Sune, Waukeen.Regional Population: 2,357,189 (humans 77%, halflings 15%, half-orcs 7%) (Estimate, likely lower due to "The Winter of Teeth".).